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AI Insights · Timothy · July 2021

Top 5 Dog Games on iOS in Australia: Q2 2021 Performance

Explore the performance of the top 5 dog games on iOS in Australia during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Dog Games on iOS in Australia: Q2 2021 Performance

In Q2 2021, the top dog games on the iOS platform in Australia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared over the quarter.

Cats & Dogs 3D from Lion Studios saw a gradual decline in weekly downloads, starting with 10.7K in early April and dropping to around 300-400 by the end of June. Weekly revenue was minimal, peaking at $35 in late April and remaining mostly flat thereafter. Active users showed a similar downward trend, starting from 6.1K in early April and ending at approximately 543 by the end of June.

Peter Rabbit Run! by Mighty Kingdom experienced fluctuating weekly downloads, with a notable peak of 3K in mid-May and a low of 137 in mid-April. Weekly revenue was highest at $151 in late March, with a general decline observed through the quarter, ending at $19 by late June.

Hamster Maze from ZPLAY (HK) TECHNOLOGY CO., LIMITED had a steady performance in downloads, starting at 3.6K in late March and ending at 741 by the end of June. Revenue peaked at $52 in mid-April but dropped significantly afterwards. Active user numbers saw a slight decline from 4.4K in late March to around 2K by the end of June.

Pet Doctor Care games for kids by Pazu Games Ltd maintained a consistent download rate, with a peak of 1.3K in late June. Revenue was strong, peaking at $1.7K in early June and maintaining an average above $1K for most of the quarter. Active users saw a steady rise, starting at 1.4K in late March and reaching over 2K by the end of June.

My Talking Hank: Islands by Outfit7 Limited showed stable download numbers, ranging between 500 and 700 throughout the quarter. Revenue peaked at $141 in early May, with minor fluctuations thereafter. Active users remained steady, starting at 3.4K in late March and ending at 3.3K by the end of June.

These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance trends reflect the dynamic nature of the mobile gaming market and user engagement in Australia during the second quarter of 2021.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021